Monday, September 7, 2015
Sunday, August 16, 2015
Tuesday, July 14, 2015
Improving on the promise of Master of Orion
Master of Orion was one of the most influential game I played in my teens. Fueled by my love for space exploration and adventure, I spent countless hours planning the expansion of my empire, working with and against other factions, coming up with plans and strategies to end up at the top when each game session reached its end.
Monday, June 22, 2015
Unleashing the power of small teams
Sunday, May 31, 2015
The tech arms race in AAA - and why I'm abandoning it
When I was 13 years old, my dad finally fulfilled my dream of owning a PC. He brought me a woefully underpowered 10MHz MHz 8088 box, but with an upgraded VGA card and a color monitor. I was too excited to care about the comically mismatched package: I could finally play games in my own house, just like many of my friends and cousins were doing.
Sunday, May 10, 2015
Social Games and their opportunity frontier
When I first downloaded Clash of Clans, I deleted the game a
short 15 minute session later. Despite the cute graphics and sleek interface,
the city building and battle elements seemed too shallow compared to the deeper
games I grew up playing. It wasn't until a few months later that I started
playing again, with a clearer goal: I needed to unlock the clan castle so I
could join the clan my coworkers wouldn't stop talking about. I’m happy I did,
because I've being playing for two years and have discovered a fun game that
takes many months to expose a surprising amount of depth. But had it not been
for the social element, I would never have given that game a second chance.
Later, when I started working for Supercell (the developer
of the game), I was further exposed to a fascinating amount of social activity,
both inside and outside the game. What stuck the most with me was how a small
amount of dead simple game rules encouraged and shaped a wide variety of social
organization and behaviors. I spent an entire summer moving somewhat randomly
from clan to clan, in an effort to gain a deeper understanding of the social
dynamics that drive the game. What I found was a varied collection of
"societies", many of which had structured their own habits and norms
in profoundly distinct ways. I found myself in some "my word is the
law", strong leader dictatorship-style clans; in some "we're just
here to have fun, no pressure"-style democracies; and a lot of complex political
variations in between.
Saturday, April 25, 2015
The time problem
What do you do when you no longer have enough continuous time and attention to enjoy the games that you love?
I am currently typing this on an iPhone sitting on my couch, while I'm supposed to be watching this very active baby that has just figured out how to crawl and climb. Typing on this device is pretty cumbersome, but the convenience compared to carrying a laptop around makes it worth it. Especially since every couple of minutes she will start climbing someplace potentially dangerous and I have to go bail her out. As this playing/blog typing activity of ours moves around the house randomly, I need a super accessible, mobile device with me. If I didn't have one, I wouldn't be able to use these little pockets of free time to do this post.This is a single example of various life events that have happened during the last 10 years or so and have radically changed the structure of my free time. I have to finally accept something I was fearing for quite some time: I no longer have the continuous free time or attention to enjoy my favorite kinds of games.
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