Andreas Papathanasis' blog
(Move to ...)
Posts
About me
Contact
▼
Tuesday, January 16, 2018
Player Relationship types in Hades’ Star
›
Social games have an interesting property: The exact same feature can lead to significantly different experiences, depending on the relatio...
Friday, July 21, 2017
Why we will never show ads in our mobile games
›
In the challenging business around mobile games, ads have emerged as a popular way of making money, especially for smaller independent devel...
Tuesday, October 18, 2016
The attempts to bring "AAA quality" games to mobile - and why they are failing
›
Last year, I wrote about my experiences in what I saw as a tech arms race in AAA PC/console games . To recap: I've gone from playing gam...
Monday, July 11, 2016
Announcing Hades' Star
›
Today, my partner and I are excited to announce Hades’ Star, an original, social, persistent online strategy game designed for mobile devic...
Monday, May 23, 2016
My recent friction-full experiences with non-mobile games
›
Sunday, April 17, 2016
Approaching the mobile games market as a small team in 2016
›
Tuesday, March 22, 2016
Subterfuge was my favorite game of 2015, but I never want to play it again
›
›
Home
View web version