Last year, I wrote about my experiences in what I saw as a tech arms race in AAA PC/console games. To recap: I've gone from playing games because of their impressive use of technology to playing games because they're fun. I've slowly come to discover the obvious: The two are not corellated. I have grown increasingly frustrated by AAA's insistence on maximizing hardware use regardless of game's actual needs - an insistence that's largely responsible for out of control complexity and costs.
Tuesday, October 18, 2016
Monday, July 11, 2016
Announcing Hades' Star
Today, my partner and I are excited to announce Hades’ Star, an original, social, persistent online strategy game designed for mobile devices. The game’s newly launched web site has some initial information, and will be updated with more information over the next several months as development continues.
With this announcement post, I wanted to focus on two things. First, some personal background on why create this particular kind of game. Second, some thoughts on the current business environment on mobile platforms, including a promise of sharing any resources we can with other small studios making service-based games.
Monday, May 23, 2016
Sunday, April 17, 2016
Tuesday, March 22, 2016
Tuesday, January 19, 2016
Sunday, November 15, 2015
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